To be fair, these menus come with some of the reworking of the inventory system and how such items as displayed isn’t as simple as doing a normal ‘this button does this’ kind of menu. Each menu item’s function depends entirely on the matching list, which is kind of awkward to program and a few problems had to figure a few things out. The ‘Equipment’ , the guns and swords are in the same item list as everything out. There’s a separate ‘Inventory Menu’ too, so instead of just displaying the entire list, I only needed to display a list of items with a certain criteria, items with the ‘effect’ of ‘gun’ or ‘sword’. Then, I needed to be able to select a gun and sword to equip (and remove any equipped weapons) and display what’s equipped.
The difference between lists is that, in the inventory list you get something like:
In the equipment list it’ll end up as
So they need to be parsed differently.
Anyway, it just means you get an effect like this: