Whilst people are playing around and giving feedback on the demo I thought I’d just start with the next stage of things I want to add to the game. I thought it’d be quite cool to add a Bloom shader on top of the shadow shader I’m already using. I was tempted to add per pixel lighting and soft shadows, but I think as the scenes are static it’s just best to stick to lightmaps, plus with lightmaps the scenes will still look good for those who turn off shading.
It seems there’s trouble using Dark Shader’s bloom effect in my actual project, yet I’ve been unable to find the cause of the problem. Also, in the above scene, if I zoom in too close it goes crazy.
So as an alternative, I’ve booted up a HDR effect, which works just fine: