Now, applying some of what you know we can get you to making your first model. I’m gonna do a space ship.
Make a cube and give it symmetry on the ‘X’ axis.
Extrude this face and reposition/scale it so it looks like this:
And again for here
And again for the back
Use your edges tools to make these 2 edges
Extrude to make the wings
Go to the UV options. And use a cubic projection:
Using your edge tools, do this
I am going to short cut this a bit. Use the planar projection under ‘UV & Paint’ and click ‘Y’ under the properties to project it on the Y axis. This will cause a problem. I will rectify it with this method I didn’t show.
Hit the highlighted button to get a 2 paned view.
In the second window click on the view name to change it to ‘UV View’
Here you’re able to make tweaks. Select the bottom edges and stretch them out in the UV View
Select the wings (by faces) and hit ‘Disassociate UV’, the drag them out of the way in UV View
Select the bottom polygons
Disassociate those too and drag them out of the way.
Now you can just rescale, rotate and move everything to fit inside of the checker map and make the most of the space you’ve got.
Check that you can see each polygon from UV view, so for example, you may have to drag out edges like this one to avoid errors:
Now everything should look fine. This means you can go ahead and paint it.
Once you’re ready, just paint over it.
Mine’s pretty piss poor but then I didn’t put a lot of effort into it, but I’m sure you can come up with something a lot better. The tools are there.
Of course, if you don’t like Hexagon’s painting tools you can still open your texture map in your favourite 2D paint program. Or you could combine the two, whatever gives you the best results.