Unity3d/C#: Check Distance

Similar to ‘Check Within Distance’, only that this time it will actually return the distance value and this distance will be returned as a ‘Vector3’.

public static Vector3 CheckDist(GameObject con1, GameObject con2)
        var pos1 = con1.transform.position;
        var pos2 = con2.transform.position;

        var posx = pos1.x – pos2.x;
        var posy = pos1.y – pos2.y;
        var posz = pos1.z – pos2.z;

        Vector3 distance = new Vector3(posx, posy, posz);
       return distance;

Con1 = First Object to compare

Con2 = Second Object to compare


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