Abeyance: Over to Unity3D

I think I’ve got to grips with Unity3D enough and Ronin can go back to working in the background whilst I continue with Abeyance. Ronin was gonna be a joint effort with a couple of friends of mine, but I really shouldn’t leave a project on the sidelines like that. If the friends still want to get involved, I’m sure I can find some way of getting them involved with Abeyance to alleviate some of the work. I quite like what I cooked up in Dark Basic Pro, but Abeyance is being ported over to Unity3D. Unity3D will make life easier in many respects. I’ll try and keep an up-to-date log of the port.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s