I think I’ve got to grips with Unity3D enough and Ronin can go back to working in the background whilst I continue with Abeyance. Ronin was gonna be a joint effort with a couple of friends of mine, but I really shouldn’t leave a project on the sidelines like that. If the friends still want to get involved, I’m sure I can find some way of getting them involved with Abeyance to alleviate some of the work. I quite like what I cooked up in Dark Basic Pro, but Abeyance is being ported over to Unity3D. Unity3D will make life easier in many respects. I’ll try and keep an up-to-date log of the port.