Abeyance Animations

Hey folks, been a while since I updated Abeyance, NaNoWriMo and other things got in the way of that. In good faith, I’ve reworked some of the animations, they look better, but still, I am not the world’s greatest animator, but I’ll leave them as they are for now. The animation cycle is pretty simple to code actually.

if (selection == 2)
Interface.BorderTextBox(“Neuro”, PosX, Screen.height – PosY + Gap * 2, Width, 30, Color.magenta);
if (Input.GetButtonUp(“Action”))
Enem.HP -= Stats.MND;
Stats.ATB = 0f;

Of course, that’s not my actual battle calculations there, but it’s just placeholder damage.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s