Abeyance Animations

Hey folks, been a while since I updated Abeyance, NaNoWriMo and other things got in the way of that. In good faith, I’ve reworked some of the animations, they look better, but still, I am not the world’s greatest animator, but I’ll leave them as they are for now. The animation cycle is pretty simple to code actually.

if (selection == 2)
{
Interface.BorderTextBox(“Neuro”, PosX, Screen.height – PosY + Gap * 2, Width, 30, Color.magenta);
if (Input.GetButtonUp(“Action”))
{
Anim.CrossFade(“Cast”);
Enem.HP -= Stats.MND;
Stats.ATB = 0f;
Flare.Play();
}
}

Of course, that’s not my actual battle calculations there, but it’s just placeholder damage.

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