Hey folks, been a while since I updated Abeyance, NaNoWriMo and other things got in the way of that. In good faith, I’ve reworked some of the animations, they look better, but still, I am not the world’s greatest animator, but I’ll leave them as they are for now. The animation cycle is pretty simple to code actually.
if (selection == 2)
Interface.BorderTextBox(“Neuro”, PosX, Screen.height – PosY + Gap * 2, Width, 30, Color.magenta);
Enem.HP -= Stats.MND;
Stats.ATB = 0f;
Of course, that’s not my actual battle calculations there, but it’s just placeholder damage.