Okay, okay, okay, this is the second time I’ve switched, please don’t kill me. I picked up Dark GDK.NET, lets be honest, I learned programming through Dark Basic Pro, but I love what C# has to off and Unity3D is an awesome toolset and it was sad to leave Dark Basic Pro behind, so I’ve decided to head to the middle ground and convert my DBP code to Dark GDK.NET, which should be a quicker process than converting DBP code to Unity3D, because Dark GDK.NET is a .NET version of DBP. What will you guys be expecting? What I originally promised, basically, just in Dark GDK.NET. Plus, in using C#, I’ve got the bonus of having XML to code with too, which’ll be useful for handling data.
I’ve also bought a load of models from The Game Creators Store, just as stock media to work with, so I can worry about coding.
You can see here, I’ve already got a scene loaded, the character moves around and you can see on the left are skills, these are just displaying information directly from an XML file – so to add skills, all I need to do is type in my XML document and it’ll reduce compile times nicely.